Jeanne Kelly

Archive for August, 2010|Monthly archive page

Bus Stop Symbiosis | Porto, Portugal

In Fall 2010 on August 24, 2010 at 9:28 am

Interventions in public space is a of huge interest of mine.  I grew up in a time of “corporate” or “public art” before it was held in common belief that these were interventions.  If space is there and the people are there before any artist, designer, politician, or community adds “art” to it then the act of adding that new element will be in interventioin in the established norms of that condition.  The patterns os behavior will change.  This change in behavior can be minimal or drastic, positive or negative; but whatever it is it will be more then just “public art” when the public is allowed and encouraged to interact with it.

I think this is a beautiful answer to the call.

LIKEarchitects‘ BusStopSymbiosis is one of the five artistic interventions selected by Scott Burnham to emerge in downtown Porto, Portugal as part of Bairro Criativo. Artists were asked to imaging temporary structures for the public space aiming to improve people’s daily life in the city.

“The main criteria were that the proposed ideas had to be simple, quick, and go in and come out with only a light touch on the city – nothing destroyed before they are installed, and no damage when they leave.”  Scott Burnham

via Wooster Collective.


REBOOT 2010 | Nano Kucha

In Fall 2010 on August 23, 2010 at 12:44 pm

“… a special one-day conference in Kellen Auditorium to Reboot the 2010-2011 academic year for the MFA Design and Technology program. We will set the tone for the year with a keynote address from Jake Barton of Local Projects, get a glimpse of the New York City startup community, preview upcoming thesis work in rapid-fire pecha kucha format presentations, and discover faculty and student research initiatives. Reboot is convened exclusively for incoming and rising thesis year degree candidates, faculty and staff.”

3:30 – 4:30pm – Nano Kucha Session
Email a single image to to gain admission to auditorium. If your image appears in the auto-slide-show, you must standup, introduce yourself and discuss your image for 1 minute. Image can be ridiculous or serious. It’s just for fun.

Slide information:  2D and 3D Facial Reconstruction

Photo taken by Janet Richardson

A skull in the beginning of either 2D or 3D reconstruction

Tissue depth markers in place based on certain recognized anatomical points on the skull.

These correspond to statistical data based on sex, race, approximate age and weight (if known[clothing?]) – all from coroner/ME

The skull is photographed using the correct facial plane aliened to the Frankford horizontal to avoid distortion

A likeness is created using either layered drawings or using Klean Klay and glass eyes.  3D programs exist but are expensive and clumsy.

A beautiful blend of science and art

Reconstructions rely on fact that there exists a
predictable relationship between the skull and overlaying soft tissue. What’s underneath effects what’s on top – (I find that to be true of most beautiful and smart design, nature being the ultimate example)

This form of identification technique is only used
when the facial features are severely damaged or
decomposed beyond recognition

An exact likeness from a recovered skull can never be achieved
Reconstructions are only an aid in identification
far too many variables but
a likeness of the individual can be sufficient in pointing in a direction
If someone identifies an individual using a reconstruction of any kind, that is followed up with fingerprints, dental, DNA.  It’s then proven using other methods.

10 Laws of Productivity

In Thesis Research on August 9, 2010 at 1:24 am

Rules to live by:

Here are 10 laws of productivity we’ve consistently observed among serial idea executors:

1. Break the seal of hesitation.
A bias toward action is the most common trait we’ve found across the hundreds of creative professionals and entrepreneurs we’ve interviewed. While preparing properly as you start a new project is certainly valuable, it’s also easy to lose yourself in planning (and dreaming) indefinitely. We must challenge ourselves to take action sooner rather than later. The minute that you start acting (e.g. building a physical prototype, sharing a nascent concept with your community), you start getting valuable feedback that will help refine your original idea – and move forward with a more informed perspective.

2. Start small.
When our ideas are still in our head, we tend to think big, blue sky concepts. The downside is that such thinking makes the barrier to entry – and action – quite high. To avoid “blue sky paralysis,” pare your idea down to a small, immediately executable concept. Can you trial the idea of a multi-day festival with a smaller performance series? Take an idea for a skyscraper and model it in miniature? Work out the flow of an iPhone app by sketching on paper? Once you’ve road-tested your idea on a small scale, you’ll have loads more insight on how to take it to the next level.

3. Protoype, prototype, prototype.
Trial and error is an essential part of any creative’s life. As Ze Frank says, usually when we execute an idea for the first time, it kinda sucks. The important thing is to synthesize the knowledge gained during the process to refine the idea, and create a new-and-improved version. Serial idea-makers like Jack DorseyBen Kaufman, and Studio 7.5 all attest: Prototyping and iteration is key to transforming a so-so idea into a game-changing product. Rather than being discouraged by your “failures,” listen closely and learn from them. Then build a new prototype. Then do it again. Sooner or later, you’ll hit gold.

To avoid ‘blue sky paralysis,’ pare your idea down to a small, immediately executable concept.

4. Create simple objectives for projects, and revisit them regularly.
When working on in-depth projects, we generate lots of new ideas along the way. This can lead to a gradual expansion of the project’s goals, or “scope creep.” This insidious habit can make it impossible to ever really completeanything. The best way to avoid it is to write down a simple statement summarizing your objective at the start of each project. (If you have collaborators, make sure there is agreement about the objective.) And then – this is the part we overlook! – revisit it regularly. When scope creep starts to happen, you’ll notice.

5. Work on your project a little bit each day.
With projects that require a serious infusion of creative juice – developing a new business plan, writing a novel, or just learning a new skill – it’s incredibly important to maintain momentum. Just as when you run everyday, the exercise gets easier and easier, the same thing happens with your brain. Stimulate it regularly each day, and those juices start to flow more freely. As Jack Cheng argues in a great blog post, “Thirty Minutes A Day”: “the important thing isn’t how much you do; it’s how often you do it.”

6. Develop a routine.
Part of being able to work on your project a little bit each day is carving out the time to do so. Routines can seem boring and uninspiring, but – on the contrary – they create a foundation for sparking true insight.  In his recent memoir, What I Talk About When I Talk About Running, famed Japanese author Haruki Murakami writes about how a rigorous routine – rising at 5am and going to bed at 10pm every day – is crucial to his impressive creative output. (In a side note: Alex Iskold derives a series of lessons for start-up entrepreneurs from Murakamihere.)

7. Break big, long-term projects into smaller chunks or “phases.”
To help manage expectations and stay motivated for year-long or even multi-year endeavors, break each project into smaller chunks that only take a few weeks or a month to complete. The dual benefit of this approach is: (1) making the project feel more manageable, and (2) providing incremental rewards throughout the project. It’s crucial to pause periodically to take stock of what has been accomplished – even if there’s a long way to go.

With projects that require a serious infusion of creative juice, it’s incredibly important to maintain momentum.

8. Prune away superfluous meetings (and their attendees).
Few activities are more of a productivity drain than meetings. If you must meet (and this should be a big “if”), make sure everyone knows what needs to be accomplished from the outset. If people are present who don’t help out with achieving that objective, let them leave. Qwest COO Teresa Taylor, recently interviewed in the NYT‘s Corner Office, starts her meetings with the question, “Do we all know why we’re here?” and then follows with, “Does everyone need to be here?” To trim the runtime of internal meetings, you can also try the standing meeting.

9. Practice saying “No.”
Creative energy is not finite. Seasoned idea-makers know that they must guard their energy – and their focus – closely. Take author Jim Collins for example. His books Built to Last and Good to Great have sold millions of copies. His business acumen and insights are in demand. Yet, “even though Collins demands over $60,000 per speech, he gives fewer than 18 per year.” More than that and Collins wouldn’t have enough time to focus on the research and writing that yield those bestselling books. When you’re in execution mode, keep in mind that “unexpected opportunities” also mean distraction from the work at hand.Saying no is an essential part of the productivity equation.

10. Remember that rules – even productivity rules – are made to be broken.
Did we say develop a routine? This and other tips here should only be followed as long as they are working. If forward motion has become impossible with your current routine, try something else. Whether it’s taking a long distance trip, popping into the art museum, walking around the block, or talking to a perfect stranger, make sure you occasionally shake up your normal routine. Breaking habits offers new perspective and helps recharge us to head back into the fray.

via The 99%

Don Hertzfeldt | Genre

In Wow on August 9, 2010 at 12:22 am

I really admire and love Don Hertzfeldt’s work and the SOUND in this one is fantastic! This makes me want to but audio engineer friends of mine to work.